/*************************** Sandstorm AI.H ****************************/ /**** GLOBALS **** /**** PROTOTYPES ****/ void SetState( int *state ); void CPU1Reaction( int *state, int *state2 ); int Random( int max, int min ); void SmoothRot( int *id, int *counter, SVECTOR *vec, int rot ); void TestDir( GsCOORDINATE2 *coord, SVECTOR *vec, int *curr_state, int value, int x, int z, int *dirx, int *dirz ); void CPUAttack( GsCOORDINATE2 *attacker, GsCOORDINATE2 *target, int *flag_p, int *flag_f, int *flag_h, int *state, int attack1, int attack2, int attack3, int attack4 ); void FireCPUMissile( void ); void FireCPUMissile2( void );