/*************************** Sandstorm COLLIDE.H ****************************/ /**** GLOBALS **** /**** PROTOTYPES ****/ int CheckCollision( GsCOORDINATE2 *object, short radius, GsCOORDINATE2 *object2, short radius2 ); int CheckCollisionItem( GsCOORDINATE2 *object, short radius, VECTOR *object2, short radius2 ); void HitMissile( int *actcounter, GsCOORDINATE2 *object, int radius, GsCOORDINATE2 *missilecoord, int radius2, int status, int type, GsBOXF *hitbox, int missilerot, int damage ); void HitRBM( int *actcounter, GsCOORDINATE2 *object, int radius, VECTOR *vect, int radius2, int status, int type, GsBOXF *hitbox, int rot, int damage, int slide ); void TestAllMissiles( void ); void AssessDamage( void ); void PosFireCars( void ); void DrawFireCars( void ); void HideFire( void ); void LimitArea( GsCOORDINATE2 *coord, GsCOORDINATE2 *oldcoord );