#define STD0_VH 0x80090000 #define STD0_VB 0x800a0000 #define MUSIC_SEQ 0x80110000 #define CAR01_TMD 0x80114538 #define NUMPLATE_TIM 0x801168D8 #define SQUARE_TMD 0x80116D18 #define GROUND_TIM 0x80116D88 #define GROUND1_TMD 0x801175C8 #define GROUND1_TIM 0x80117638 #define GROUND2_TMD 0x80117E78 #define GROUND2_TIM 0x80117EE8 #define GROUND3_TMD 0x80118728 #define GROUND3_TIM 0x80118798 #define GROUND4_TMD 0x80118FD8 #define GROUND4_TIM 0x80119048 #define GRASS_TMD 0x80119888 #define GRASS_TIM 0x801198F8 #define CTREE_TMD 0x8011A138 #define FIR_TIM 0x8011A1F0 #define OAK_TMD 0x8011AA30 #define OAK_TIM 0x8011AB38 #define FIR_TMD 0x8011B378 #define BLOCK_TMD 0x8011B480 #define BLOCK_TIM 0x8011B5B0 #define BLOCK1_TMD 0x8011BDF0 #define BALL_TMD 0x8011BF20 #define MAN_TMD 0x8011C038 #define SOUNDS_VH 0x8011DF60 #define SOUNDS_VB 0x8011ED80 #define FREE_MEM 0x801264F0 void LoadTextures(); int LoadTexture(long addr);