#include "addrs.h" void LoadTextures(){ LoadTexture(NUMPLATE_TIM); LoadTexture(GROUND_TIM); LoadTexture(GROUND1_TIM); LoadTexture(GROUND2_TIM); LoadTexture(GROUND3_TIM); LoadTexture(GROUND4_TIM); LoadTexture(GRASS_TIM); LoadTexture(FIR_TIM); LoadTexture(OAK_TIM); LoadTexture(BLOCK_TIM); }