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"!(00 $ď 0) { return; } else { tmp_frnextn = -1; } } ( ( (depth == 0) ? 0 : ( (unsigned long int) (( stepCounter ) >> stepSizesShift[depth - 1]) == (unsigned long int) (((((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) >> stepSizesShift[depth - 1]) ? 0 : (printf("\n%s: file \"%s\", line %d\n", ( "Too many steps in framed code" ), "level1.c", 817), exit(1)) ) ), ( stepCounter ) = (((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) ; if (stepCounter == currentStep) { tmp_frnextn--; if (tmp_frnextn > 0) { (!traceEnabled) ? 0 : printf ("fr:step(%7ld)(%18ld)\n", tmp_frnextn, currentStep); return; } else { tmp_frnextn = -1; } (!traceEnabled) ? 0 : printf ("fr: after nextn (%18ld)\n", currentStep); ;{; ; newEnemySider ((gameAreaWH.w*(( -7 ) + 16)/32) ); ;} tmp_frnextn = ( 30 ); (!traceEnabled) ? 0 : printf ("frnextn(%7ld)(%18ld)", tmp_frnextn, currentStep); ( ( (depth == 0) ? 0 : ( (unsigned long int) (( currentStep ) >> stepSizesShift[depth - 1]) == (unsigned long int) (((((long int) (( currentStep ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) >> stepSizesShift[depth - 1]) ? 0 : (printf("\n%s: file \"%s\", line %d\n", ( "Too many steps in framed code" ), "level1.c", 818), exit(1)) ) ), ( currentStep ) = (((long int) (( currentStep ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) ; (!traceEnabled) ? 0 : printf ("\tgoto (%18ld)\n", currentStep); if (tmp_frnextn > 0) { return; } else { tmp_frnextn = -1; } } ( ( (depth == 0) ? 0 : ( (unsigned long int) (( stepCounter ) >> stepSizesShift[depth - 1]) == (unsigned long int) (((((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) >> stepSizesShift[depth - 1]) ? 0 : (printf("\n%s: file \"%s\", line %d\n", ( "Too many steps in framed code" ), "level1.c", 818), exit(1)) ) ), ( stepCounter ) = (((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) ; if (stepCounter == currentStep) { tmp_frnextn--; if (tmp_frnextn > 0) { (!traceEnabled) ? 0 : printf ("fr:step(%7ld)(%18ld)\n", tmp_frnextn, currentStep); return; } else { tmp_frnextn = -1; } (!traceEnabled) ? 0 : printf ("fr: after nextn (%18ld)\n", currentStep); ;{; ; newEnemySider ((gameAreaWH.w*(( -9 ) + 16)/32) ); ;} tmp_frnextn = ( 30 ); (!traceEnabled) ? 0 : printf ("frnextn(%7ld)(%18ld)", tmp_frnextn, currentStep); ( ( (depth == 0) ? 0 : ( (unsigned long int) (( currentStep ) >> stepSizesShift[depth - 1]) == (unsigned long int) (((((long int) (( currentStep ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) >> stepSizesShift[depth - 1]) ? 0 : (printf("\n%s: file \"%s\", line %d\n", ( "Too many steps in framed code" ), "level1.c", 819), exit(1)) ) ), ( currentStep ) = (((long int) (( currentStep ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) ; (!traceEnabled) ? 0 : printf ("\tgoto (%18ld)\n", currentStep); if (tmp_frnextn > 0) { return; } else { tmp_frnextn = -1; } } ( ( (depth == 0) ? 0 : ( (unsigned long int) (( stepCounter ) >> stepSizesShift[depth - 1]) == (unsigned long int) (((((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) >> stepSizesShift[depth - 1]) ? 0 : (printf("\n%s: file \"%s\", line %d\n", ( "Too many steps in framed code" ), "level1.c", 819), exit(1)) ) ), ( stepCounter ) = (((long int) (( stepCounter ) >> stepSizesShift[depth])) + ( +1 )) << stepSizesShift[depth]) ; if (stepCounter == currentStep) { tmp_frnextn--; if (tmp_frnextn > 0) { (!traceEnabled) ? 0 : printf ("fr:step(%7ld)(%18ld)\n", tmp_frnextn, currentStep); return; } else { tmp_frnextn = -1; } (!traceEnabled) ? 0 : printf ("fr: after nextn (%18ld)\n  (Triangle08<@DAssertion failed: file "%s", line %d ERROR in code.c randomNumber=%d intcode=%d ERROR: improper size in newGiganticExplosion2 (%d). @DError in side shooter : bad state. ̍$P|x$$` D,Z@@|8,X$frwhile (%18ld) %s: file "%s", line %d Too many steps in framed code goto (%18ld) Framed control code too deep.fr: while body (%18ld) frnext (%18ld)fr: after next (%18ld) fr: while back (%18ld)Internal error in framed control code.frendwhile (%18ld) frfor (%18ld)fr: for init (%18ld)fr: for update (%18ld)fr: for -- exit (%18ld)fr: for body (%18ld) fr: for back (%18ld)frendfor (%18ld) frend (%18ld)fr: complete (%18ld) Unbalanced framed control codefr: erroneous jump to %18ld (where there is no instruction), aborting. fr: (or too manys steps). frnextn(%7ld)(%18ld)level1.cfr:step(%7ld)(%18ld) fr: after nextn (%18ld) frif (%18ld)fr: if (true)... (%18ld) fr: if (false) done (%18ld)frendif (%18ld) level2.c$4DTdx $<ERROR: impossible selected menu item. 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Assertion failed: file "%s", line %d slibyaro/graphic.cToo many packets. Increase MAX_OBJECTS. Almost too many packets. Increase MAX_OBJECTS. 4<@DLTXTriangle<x=%4d y=%4d {%c, %3d,%3d,%3d}Cannot allocate area for tmp palette; insufficient VRam.Assertion failed: file "%s", line %d slibyaro/palette.cInvalid coordinates in tim sprite. timXY=%d,%d timWH=%d,%d wh=%d,%d Assertion failed: file "%s", line %d slibyaro/sprite.cwrong tim. wh = %d (should be %d),%d (%d) bitDepth = %d (%d) Assertion failed: file "%s", line %d slibyaro/tim.cunsupported: pmode == 4 in tim. invalid pmode in tim (pmode = %d). R@SSSSSSSR@SCannot allocate area for tmp palette; insufficient VRam.Error reading pixel count (found %d). Error: did not find proper quantity of pixels (%ld of %ld). Too many areas allocated in VRam. Increase NB_MAX_ALLOCATED_AREAS in vrwatch.Areas overlap in VRam: (%d,%d %dx%d) (%d,%d %dx%d).Attempt to free an area that has not been registered in VRamWatcher: (%d,%d).allocateRandom: (%d,%d %dx%d) (%d,%d %dx%d) lTnlTn<XpLFp4]-=x<` =l8 <l2 :l9ZpE<lG@'G@ploading music... malloc error \DATA\SOUND\STD0.VH;1read error ...std0.vh ok \DATA\SOUND\STD0.VB;1...std0.vb ok \DATA\SOUND\GOGO.SEQ;1...gogo.seq ok Error: vab transfer failed (1). SsSeqOpen failed (%d) music loaded. preparing sfx...Error: vab transfer failed (2). Error: sound limit reached (max nb of simultaneous samples). Error: SsUtKeyOn failed (program %d, note %d).    Player$Avatar4AvatarShotd$}AvatarShot2d$EnemyX EnemyShotEnemyShot2@OCollectable${Sugar<Sugar2<3 x2 x2 x2x2x2x2x2x2x2x2x2x23 x2 x2 x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x<4xx2x2x2x2x2x2x2x2x2x<4xx2x2x2x<4xL3 x2 x2 x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x<4xL3 x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x2x<4xL3 x2x2x2x2x2x2x2x2x2x2x2x2x<4xL`x0xĀ(x xx8LWxh x x< x x< x x<x x x xx< x x< x x< xx x x xx2p|d$|2pxxL<x@xtxxx0x0xx8xtx\(x\x (no error details)Unknown controller (type 0)MouseneGconUnknown controller (type 0)Standard controllerAnalog joystickGunConDualShockUnknown controller (type 8)Unknown controller (type 9)Unknown controller (type 10)Unknown controller (type 11)Unknown controller (type 12)Unknown controller (type 13)Unknown controller (type 14)Unknown controller (type 15)Unknown controller (type 16)Unknown controller (type 17)Unknown controller (type 18)Unknown controller (type 19)Unknown controller (type 20)Unknown controller (type 21)Unknown controller (type 22)Unknown controller (type 23)Unknown controller (type 24)Unknown controller (type 25)Unknown controller (type 26)Unknown controller (type 27)Unknown controller (type 28)Unknown controller (type 29)Unknown controller (type 30)Unknown controller (type 31)ErrorNo controllerPort 1Port 2@SelectStartLeftRightDownUpSquareCrossCircleR1R2L1L2code.cO?<ddi UU UU33UUUU33 Fx(2 @@ @@4$game.cR1R2 $ boss1.c ppH(3333$VUStartUpRightDownLeftSelectOFFON CHEATCrossR1R2LeftRightUpDown{ , 0x%04X }CrossCrossLeftRightUpDown(4@LXdT.pckvhvb0.pck1.pck2.pck3.pck4.pck5.pck6.pck7.pck8.pck9.pck10.pck2b.pck2c.pck.  :done. }` $3,$5 lw $4,84($fp) move $5,$4 sll $4,$5,2 la $5,stepSizesShift-4 addu $4,$4,$5 lw $5,0($4) sra $3,$3,$5 beq $2,$3,$L1095 la $4,$LC42 la $5,$LC43 la $6,$LC44 li $7,0x0000032e # 814 jal printf li $4,0x00000001 # 1 jal exit j $L1095 $L1094: $L1095: j $L1093 $L1092: $L1093: lw $2,84($fp) move $3,$2 sll $2,$3,2 la $3,stepSizesShift addu $2,$2,$3 lw $3,80($fp) lw $2,0($2) srl $3,$3,$2 addu $2,$3,1 lw $3,84($fp) move $4,$3 sll $3,$4,2 la $4,stepSizesShift addu $3,$3,$4 lw $4,0($3) sll $2,$2,$4 sw $2,80($fp) lw $2,80($fp) lw $3,currentStep.254 bne $2,$3,$L1096 lw $2,traceEnabled.255 beq $2,$0,$L1098 la $4,$LC49 lw $5,currentStep.254 jal printf j $L1098 $L1097: $L1098: lw $3,84($fp) addu $2,$3,-1 move $3,$2 sw $3,84($fp) lw $2,traceEnabled.255 beq $2,$0,$L1100 la $4,$LC50 lw $5,currentStep.254 jal printf j $L1100 $L1099: $L1100: lw $2,84($fp) beq $2,$0,$L1102 lw $2,84($fp) move $3,$2 sll $2,$3,2 la $3,stepSizesShift-4 addu $2,$2,$3 lw $3,currentStep.254 lw $4,0($2) srl $2,$3,$4 lw $3,84($fp) move $4,$3 sll $3,$4,2 la $4,stepSizesShift addu $3,$3,$4 lw $4,currentStep.254 lw $5,0($3) srl $3,$4,$5 lw $4,84($fp) move $5,$4 sll $4,$5,2 la $5,stepSizesShift addu $4,$4,$5 lw $5,0($4) sll $3,$3,$5 lw $4,84($fp) move $5,$4 sll $4,$5,2 la $5,stepSizesShift-4 addu $4,$4,$5 lw $5,0($4) sra $3,$3,$5 beq $2,$3,$L1104 la $4,$LC42 la $5,$LC43 la $6,$LC44 li $7,0x0000032f # 815 jal printf li $4,0x00000001 # 1 jal exit j $L1104 $L1103: $L1104: j $L1102 $L1101: $L1102: lw $2,84($fp) move $3,$2 sll $2,$3,2 la $3,stepSizesShift addu $2,$2,$3 lw $3,currentStep.254 lw $4,0($2) srl $2,$3,$4 lw $3,84($fp) move $4,$3 sll $3,$4,2 la $4,stepSizesShift addu $3,$3,$4 lw $4,0($3) sll $2,$2,$4 sw $2,currentStep.254 lw $2,traceEnabled.255 beq $2,$0,$L1106 la $4,$LC45 lw $5,currentStep.254 jal printf j $L1106 $L1105: $L1106: lw $3,84($fp) addu $2,$3,1 move $3,$2 sw $3,84($fp) $L1096: lw $2,84($fp) bgtz $2,$L1107 la $4,$LC42 la $5,$LC51 la $6,$LC44 li $7,0x0000032f # 815 jal printf li $4,0x00000001 # 1 jal exit $L1107: lw $3,84($fp) addu $2,$3,-1 move $3,$2 sw $3,84($fp) lw $2,84($fp) beq $2,$0,$L1109 lw $2,84($fp) move $3,$2 sll $2,$3,2 la $3,stepSizesShift-4 addu $2,$2,$3 lw $3,80($fp) lw $4,0($2) srl $2,$3,$4 lw $3,84($fp) move $4,$3 sll $3,$4b