// // graphics.h // // Include file for functions in graphics.h // // http://www.netyaroze-europe.com/~rcutting // richard.cutting@virgin.net // #include #ifndef _GRAPHICS_ #define _GRAPHICS_ 1 void InitialiseView( int ProjectionDistance, int px, int py, int pz, int rx, int ry, int rz ); void InitialiseOT( void ); void InitialiseScreen( int maxX, int maxY, int flag ); void RenderBox( GsBOXF *box, u_short priority ); void RenderSprite( GsSPRITE *sprite, u_short priority ); void RenderFastSprite( GsSPRITE *sprite, u_short priority ); void RenderObject( GsDOBJ2 *obj, u_short priority ); void StartRender( void ); void FinishRender( void ); #endif