/* Prototypes */ /* graphics.c */ void GraphicsLoopStart(void); void GraphicsLoopEnd(void); void GraphicsInitStart(void); void LoadTIM(long timaddr); void GraphicsInitSprite(); void CentraliseSprite(GsSPRITE *centresprite); void CheckSpritePosition(GsSPRITE *spritepos); /* pad.c */ void PadInit(void); u_long PadRead(void); /* game.c */ void UserManipulation(void); /* Memory, macros, etc #defines */ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 256 #define OT_LENGTH 1 #define SPRITE_CNT 1 GsOT OrderingTable[2]; GsOT_TAG OTTags[2][1<