TMD object viewer coded by Scott Evans ************************************** This is a basic TMD object viewer with a few extras. You can use both the controllers to move the objects and the viewpoint. It uses depth cueing to make the object fade into the distance. Controller 1 (port 0) ********************* Up/down/left/right - move the object around the screen (x and y axis) Select - quits program tart - toggles object rotation on/off Triangle/Cross/Square/Circle - rotate object about x and y axis L2/R2 - move object along z axis L1/R1 - rotate object around z axis Controller 2 (port 1) ********************* Up/down/left/right - move reference point along x/y axis Start/select - twist viewpoint around z axis Triangle/Cross/Square/Circle - move view point along x/y axis L1/R1 - move view point along z axis L2/R2 - move reference point along z axis