// Filename : LOADSAVE.H // Coded by : Scott Evans // Created/Modified : 21/7/98 // Description : Load and save game routines #ifndef _LOADSAVE_H_ #define _LOADSAVE_H_ #ifdef YAROZE #include #include #else #endif #include #include #include "hscore.h" // Size of the load/save buffer #define LS_BUFFER_SIZE 1024 // Number of blocks used by file #define LS_FILE_BLOCKS 1 // Game data to save typedef struct { u_word level_no; word sx,sy; u_word cheats_on; u_byte difficulty; u_byte lives; u_byte bombs; u_byte pad; }LSGAME_DATA; u_byte SaveGame(u_byte); u_byte LoadGame(u_byte); void InitLSGameData(void); #endif