COMPILER=ccpsx PROJECT=bouncer COPTS=-O3 -Id:\work\include -DNO_MALLOC -DPAL -DPSX -DNO_DEBUG -DREMOVE_PRINTF LOPTS=-Xlinker -Ttext -Xlinker 80140000 LOBJS=../../lib/*.o GOBJS=bouncer.o hscore.o menus.o backgrnd.o gobjects.o handlers.o anim.o message.o intro.o cheats.o loadsave.o all: $(GOBJS) psylink /le:\ps\lib /c @linkfile.lnk,$(PROJECT).cpe,$(PROJECT).sym,$(PROJECT).map $(PROJECT).o: $(PROJECT).c $(PROJECT).h $(COMPILER) $(COPTS) -DDATA_INCLUDED -DRELEASE -c $(PROJECT).c -o $(PROJECT).o hscore.o: hscore.c hscore.h $(COMPILER) $(COPTS) -c hscore.c -o hscore.o menus.o: menu.c menu.h $(COMPILER) $(COPTS) -c menu.c -o menus.o backgrnd.o: backgrnd.c backgrnd.h $(COMPILER) $(COPTS) -c backgrnd.c -o backgrnd.o gobjects.o: gobjects.c gobjects.h $(COMPILER) $(COPTS) -c gobjects.c -o gobjects.o handlers.o: handlers.c handlers.h $(COMPILER) $(COPTS) -c handlers.c -o handlers.o anim.o: anim.c anim.h $(COMPILER) $(COPTS) -c anim.c -o anim.o message.o: message.c message.h $(COMPILER) $(COPTS) -c message.c -o message.o intro.o: intro.c intro.h $(COMPILER) $(COPTS) -c intro.c -o intro.o cheats.o: cheats.c cheats.h $(COMPILER) $(COPTS) -c cheats.c -o cheats.o loadsave.o: loadsave.c loadsave.h $(COMPILER) $(COPTS) -c loadsave.c -o loadsave.o load: pqbload ..\sounds\bouncer2.vb 80100000 run: run $(PROJECT).cpe aload: psexe -p1 -d80110000 ..\mapedit\levels psexe -p1 -d801144c4 ..\sounds\bouncer2.vh psexe -p1 -d80118ce4 ..\sounds\bouncer2.vb psexe -p1 -d80143754 ..\sprites\bfont psexe -p1 -d80145830 ..\sprites\sprites psexe -p1 -d80146dd4 ..\sprites\blocks arun: cpe2x /CE $(PROJECT).cpe psexe -p1 $(PROJECT).exe