PROJECTS (OLD & NEW)

 

Break3D (first project):

Not really a 3D game, but it uses a 2D engine to give an impression of 3D play (it sorta works, but the ball looks too flat). Remember the old archanoid type games? Well this is a similar style of game, but as seen from the bottom of the screen (through the bat) so the ball moves into and out of the screen, rather than up and down. It only has 1 layer of bricks, and the screen acts as a barrier, so if you miss the ball, you still have a chance. You only lose a life when you hit the same place twice (same general area).

Latest update (01/01/01):

         Death: The screen now fades to red when you miss the ball.

What it's still missing:
         A starting menu (goes straight into game)
         A game over screen (goes into negative lives)
         Powerups, multiple layers of bricks, levels
         An end of level (I always get bored after destroying only half of the bricks, there are far too many)
         Spirit - I'm bored of it now, it was just to see what I could do.

But don't let this put you off, have a go anyway, see what you think, steal it if you think it shows promise and send me what you make, I would be interested to see if it has a future. I am very unlikely to finish it as a complete game, so knock yourselves out (lol, as if you would want to continue it).

All of the source code and tims are in the zip file in the ftp area. I know I'm not the neatest code writer and I dont annotate very much, but if you read through it it should be quite clear.

 

 

 

 

RPG (current project - no proper name yet):

The project I am currently working on is an rpg in the style of Zelda, or Secret of Mana, or Alundra - the kind where you press a button to swing your sword or cast spells, not the kind where you get attacked randomly and the screen changes to a battle scene where you laborously press attack attack attack attack zzz zzz FF style. Don't get me wrong, the Final Fantasy series is good, but I far prefer the manual action style of game.

So far, I have created some simple level graphics (no characters yet) and I have written a level editor. I have a good idea of how I want my game to function - and how I am going to code it, but gfx first program later. (Unfortunately I am a very bad artist, so it may take me a little while). To get around it, I'm going to make some very basic gfx (VERY basic - splodges) for characters, so I can start programming the movement routines. I am expecting to get a basic version on the net within a month, so watch this space for updates!!!