|Update: Sound Byte section finally updated. See what game I just can't wait to get my grubby mitts on..|
|Recent: Seeing as I'm on an "early demo" roll, I thought I'd best upload what I have so far of NineBall, to prove that I have actually done some work on it ;) early NineBall demo. As for ScaleX, you can now actually "drive" the cube around now: early ScaleX demo. And to complete the hat trick, early RC Car Demo. Demos last updated 2nd Feb '99|
Click here for a record of the Gravitation Championship, which was a great success. I can't wait for someone to run a similar thing with one of their Yaroze games (kind of like those Max Power/Rollcage lap-record compos on the OPSM).
|Click here for full help regarding how to record and submit demos, as I am still interested to see any fancy flying or new records you can come up with; and don't forget that you can learn the tricks of the trade in the world-renowned Grav Flying Guide.|
|FTP FILE:||TITLE:||COMMENT: (Note: C source included/available for all programs)|
|GRAV13.ZIP||GRAVITATION||Latest version, v1.3 With a new demo mode, and PAL/NTSC switchable (372K)|
|DEMOREC.ZIP||Demo Recorder||Grav add-on allowing you to record your own demos! (25K)|
|GRAVSRC.ZIP||Gravitation Source||C source code (v1.3 but without header) (28K)|
|CONNECT4.ZIP||Connect 4||Just like the real thing from MB Games; two players only (33K)|
|SCALEX.ZIP||ScaleX||3D Scalextric 4-player racer. Brand-new project but looking promising, just gotta suss this dynamic TMD business.. early demo|
|NINEBALL.ZIP||NineBall||3D 9-Ball pool. Work is on standby, but don't worry, this WILL get finished, eventually... early demo|
|DARTS.ZIP||Pub Darts||Haha, you think I'm joking don't you! Bwaahaaahaa!|
|FFORD.ZIP||Formula Ford||Scrapped -- no real point now, been done with TOCA2|
|LEARN01A.ZIP||Learner Driver v0.1a||Real car physics sim in city driving -- on the back-burner this'n... but try this: RC Car Demo|
|BGEDIT.ZIP||BGmap Editor v1.2 (PAL)||Create variable BgMaps right there on your Yaroze screen! Complete with source for customisation, PAL version (15K)|
|BGEDNTSC.ZIP||BGmap Editor v1.2 (NTSC)||NTSC version! Create variable BgMaps right there on your Yaroze screen! Complete with source for customisation (15K)|
|MEMVIEW.ZIP||Memory Viewer v1.1||Graphically view Yaroze RAM, 0x80000000 to 0x801fffff. Allows variable screen widths (11k)|
|ANALOG.ZIP||Analog PAD diagnostics||Program that displays analog PAD values useful for checking in-game 'dead' zones. (v1.1 6k)|
|SCBUILD.ZIP||Sin/Cos LUT Builder v1.1||DOS program that generates variable size SIN/COS lookup tables as 'sincos.h'. Source included (13k)|
|BGVIEW.ZIP||BGmap Viewer||Simple example of how to use BGEDIT's BGmaps (5K)|
|EXPLODE.ZIP||Particle Explosion||Simple yet versatile particle explosion demo (3K)|
|TRUE3D.ZIP||True 3D F1 still image||See my GP2 F1 car in glorious real 3D using cross-eyed fusion (34K)|
|PSYCHO.ZIP||Frame Buffer madness||Psychedelic stuff for psychos. Point the screen at itself etc.|
|SCR360.ZIP||Simple scrolling demo||Same as below but 360degree movement (with analog support)|
|SCROLL.ZIP||Simple scrolling demo||Basic infinite horizontal scroller not using BGcells|
he FTP file area now has -- GRAVITATION v1.3!!! New for v1.3: Demo mode, on-screen map icon with race path indicator, help info screen, identical PAL/NTSC physics, video adjuster, bug fixes (and lots of optimisation (slowdown is practically impossible)). Featuring nine playing maps, two-player races or dogfights (one-player mode serves as time-trials/practice), multiple powerups, weapons and a bunch of surprises lurking in PODS that randomly deploy around the levels. Also has a CD PLAY option (with skip) so it's choose your own music or do without :), and some simple sound effects, both with separate volume controls. (The shooting sound is actually me flicking my cheek (played backwards) Rolph Harris stylie!). Getting that not-so-good thrust sound to loop properly was a miracle on its own, never mind getting the thing to run (hopefully) bug-free. Also has FULL PAL and NTSC switchability. See the game's readme.txt for more details. N-Joi the game.
GAME ZONE SOUND BYTEOO DAMN LONG!! That's describing the wait for the game Driver by Reflections which I've been looking forward to since seeing some early info many months back in Edge. Have you actually seen the demo on this month's OPSM?! I've waited all my life for a game like this, seriously. I was sceptical as to whether it would recreate the feel of those amazing Bullitt-style American car chases, but from the demo I doubt I'll be dissapointed. I mean, it not only has the cool crashing through boxes cliche of these movies, its attention to detail even goes as far as hub-caps popping off on the bends -- and cars take very realistic damage and have lovely soft suspension.
I only hope there are enough missions, as this game will be very likely be my game of 1999.
So it looks like PlayStation has redeemed itself from my recent enthusiasm for Nintendo games (N64 and GameBoy Color) from genius such as Zelda, 1080° and F-Zero X. The PSX's "best", Metal Gear Solid is surely overrated, as is Gran Turismo in my humble opinion, but GT2 should hopefully rectify that. I hope.
Well, back to the Driver demo then..
|MAP||TIME||PILOT||Please tell me your fave CD to play with Grav!||DATE|
|1||0:46:70||Tanvir Khan||21 Nov 98|
|2||1:19.52||Rob Swan||30 Nov 98|
|3||1:41.22||Rob Swan||30 Nov 98|
|4||0:51.04||Levet Yoann||11 Sept 98|
|5||1:49.94||Rob Swan||1 Nov 98|
|6||0:39.78||Derek da Silva||Transformers - the movie soundtrack||30 Nov 98|
|7||1:10.98||Derek da Silva||Transformers - the movie soundtrack||23 Nov 98|
|8||0:43.56||Rob Swan||25 Nov 98|
|9||1:32.58||Rob Swan||1 Nov 98|
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