// Copyright (c) Sony Computer Entertainment Europe // low-level pad buffers volatile u_char *bb0, *bb1; // Function Prototypes void PadInit(); u_long PadRead(); #define PADup (1<<12) #define PADdown (1<<14) #define PADleft (1<<15) #define PADright (1<<13) #define PADtriangle (1<< 4) #define PADcross (1<< 6) #define PADsquare (1<< 7) #define PADcircle (1<< 5) #define PADselect (1<< 8) #define PADstart (1<<11) #define PADR1 (1<< 3) #define PADR2 (1<< 1) #define PADL1 (1<< 2) #define PADL2 (1<< 0) #define PADi (1<< 9) #define PADj (1<<10)