TMD Editor This is the main TMD tool I use for my Net Yaroze projects. I am still working on this tool, so it does have limitations and a few bugs. This tool edits previously created objects surfaces. It does not allow you to create objects from scratch. What it does: Load .TMD and .LWO files (1cm = 1 unit) Save .TMD Swap X & Z points Flip X, Y or Z signs Modify primitive properties (Gouraud, Lighting etc..) Adjust texture UV (very basic at the moment) A note about texture UV adjusting: You will have to select Textures->View to see the texture associated with the current primitive. This section is very buggy still. To load textures, use the TIM Manager on the textures menu. If you still can't see the texture, try re-sizing the window (the texture seems to dissapear sometimes) Note: Normal vectors are calculated on each save, so if you need your normals in a specific order, I suggest not to use this tool (or fix them after). TMD Preview does not work yet - problems using DirectX with MFC. If you find this useful, or have any suggestions then please feel free to e-mail me at richsmithies@hotmail.com Richard Smithies