#include "3DObject.h" CCube::CCube( ) { m_pstrName="Cube" ; } //virtual void CCube::draw( COrderTableHeader& header ) { FntPrint("Name:%s\nX:%d Y:%d Z:%d\n", m_pstrName, coord.t[0] , coord.t[1] , coord.t[2] ) ; C3DObject::draw( header ) ; } void CCube::servicePad( CAccellPad& p ) { u_long currentKey = ( u_long )p ; int nAccel = p.getAccell( ) ; if ( currentKey & PADLleft ) rotate( 0, -nAccel, 0 ) ; if ( currentKey & PADLright ) rotate( 0, nAccel, 0 ) ; if ( currentKey & PADLup ) advance( nAccel ) ; if ( currentKey & PADLdown ) advance( -nAccel ) ; } CCube::~CCube( ) { ; }