Earlier Projects

 

Note: The following programs need to be run with PSComUtil and will not work with SIOCONS.  Oh, and they're PAL only.  Sorry.

 

File Description
Stone.zip Stone Raider - My first Yaroze program!

I've written this 'Boulderdash' clone twice before in 68000 on the Sinclair QL and Atari ST, so it seemed ideal for getting to grips with the Yaroze.

Crude tile based movement spiced up with nice graphics, effects, scrolly messages etc.

Only has a few test/example levels, but otherwise nearly complete.

PDroid.zip PDroid - My first 3D attempt.

Based on the C64 classic 'Paradroid' but was abandoned very early on - I overestimated the performance of GsSortObject4 and used the wrong approach to world clipping.  I hate it when I do that!? 

On the plus side it features:  smooth hi-res graphics (640x512), dynamic TMDs, surface mapped shadows, nice physics and collision detection (although a little buggy with convex corners).

GPUdemo1.zip GPU Demo 1 - Water ripple effect.

Just playing with sorting GPU primitives into the OT.  Hmm...