typedef struct { GsDOBJ2 handler; VECTOR pos; // accurate position SVECTOR rot; // rotation SVECTOR vel; // velocity GsCOORDINATE2 coord; // coordinate system long flag; // on ground / in air long check; // check points passed long time, bestTime; // lap times } ObjectHandler; void InitObject(ObjectHandler *object, u_long *pointer); int Blend(int x, int y, int a, int b, int c, int d); //void RotateModel(GsCOORDINATE2 *coord, SVECTOR *rot, int x, int y, int z); void SetAcceleration(SVECTOR *vel, SVECTOR *rot, int d); void ResetMatrix(short m[3][3]);