#include void ProperInitialiseTexture(long TIMdata, GsIMAGE *imageInfo); void InitSprite(GsSPRITE *sprite, GsIMAGE *imageInfo, int u, int v, int w, int h); void DrawTimes(GsSPRITE *timeSprite, GsSPRITE *big, GsSPRITE *small, GsOT *WorldOT, long bestTime, long time, long *lapTimes); void DrawLapTime(GsSPRITE *big, GsSPRITE *small, GsOT *WorldOT, long time); void DrawSmallTime(GsSPRITE *small, GsOT *WorldOT, long time);