/*===============================*\ This version shows how making the routines, sprite-specific, you can make the code a lot simpler \*===============================*/ #include #include "MyPad.h" #define OT_LENGTH 2 #define PACKETMAX 2048 #define PACKETMAX2 (PACKETMAX*24) #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 256 #define SPRITE_ADDRESS 0x80090000 GsOT WorldOT[2]; GsOT_TAG OTTags[2][1<