Motion Blurring Tutorial By Tom In this tutorial... batch.sio siocons / PSComUtil batch file main.c demo code NY.pxe executable sprite.tim simple TIM file readme.txt this file mypad.h button definitions This tutorial shows how to do motion blurring. OK, this is a really simple demo and so doesn't look that good but it uses the same method as my torus demo and (presumably) Metal Gear Solid and the forthcoming RollCage. The thing to watch out for is that all the sprites that you use MUST have the semi-transparency bit set, whether they use transparencies or not. If you want to do some strange effects, try playing about with the scaling and rotation values of the motion blurring sprites. Directions... left, right, up, down move the sprites X, Triangle scale the sprites Squre, Circle rotate the sprites Start & Select quit the program How It Works... The motion blurring effect is really quite easy to achieve and I'm surprised it isn't done more often. All you have to do is use the last screen drawn as a sprite and, instead of clearing the screen, overlay the sprite back on the current screen using (0.5 front)+(0.5 back) transparency. Setting the rgb values of the sprite can make the motion blur go different colours. If you've got any questions or comments, mail me at... tm7130@bristol.ac.uk