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The latest addition to the page is just a quick work in progress shot of the lower leg of an (as yet unfinished) robot thing I've been doing these last few days. I've also put a grab of a real-time voxel graphics engine I'm writing. It uses tiled height fields, bilinear height and colour smoothing and has four degrees of freedom. This early version runs in a 320*200*256 colour mode at 50 fps on my AMD K6/2 450. If anyone would like further info on this drop me a mail. If you ask really nicely, I might even give you some snippets of the currently top secret source code.