If you accidentally visit my website:
this is the start of building up my website - but you will find here in the near future: 
A Landscape(race) routine


INTERESTING:new1.gif (111 bytes)

DOWNLOAD (please wait):

  • landscape (PSX)
  • editor (Win)


telebike1k.JPG (10229 bytes)
qb_tkorrk.JPG (35675 bytes)


  1. dynamic tmd-generation (of course)
  2. A method building up non-planar-quad-meshes with quads -60% more performance
  3. MIPMAPING - with 64x64x8 Textures to 8x8x8 Textures. yes it is possible to implement mipmaping by software (which is as good as the N64-hardware-mipmaping), and - additional faster drawing as without mipmaping
  4. a real-time pre backface-culling - more performance
  5. digital filters for smooth viewing and smooth motion
  6. 512x256x16 resolution with 50 Frames/s
  7. A windows-prog for editing landscapes(levels) - with OpenGL pre-viewing
    edmap1k.JPG (13259 bytes)edmap2k.JPG (6271 bytes)

Andreas Schrattenecker

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This page was last updated on 05/08/99.