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:: 11.8.03 :: What a hectic few weeks!:: 21.7.03 :: Got an animated googlie running randomly across the screen to fire at now. All I need now is a collision detectino routine and I've got the beginnings of a game! Wow!:: 18.7.03 :: Over the past couple of days, I've taken some sprites from Ari Feldmen's excellent site (www.arifeldman.com) who not only does it for a living, but also has some fro hobbyist game makers. Much better than I could do.:: 13.7.03 :: Created a couple of sprites of my own - a simple 8-bit 16x16 ship and 8-bit 8x16 missile. I found the easiest way was to outline simply in a grid of 16x16 in Paint Shop Pro, and then resize to 256x256 for some bigger brush 16m colour painting. Nothing too accurate. Then resizing again back down to 16x16 and making 256 colours makes some decent looking sprites without being too precious about it! It's a real skill making 16x16 sprites pixel by pixel - something I can't do anyway!:: 12.7.03 :: Started "reviewing" Yarozer's games with Ben James and Philip-Andre Lorin under the microscope yesterday. I'll maybe do a couple a day, just to see what's possible and how I can learn from the masters.:: 11.7.03 :: Grabbed some graphics from Ben James' Alien Looter using the dsave command from siocons. Just for the purposes of using something for testing - you understand - I will of course create my own if I ever do any game!:: 10.7.03 :: Nothing really to report yesterday - having some fun looking at other Yarozer's games. I'm particularly impressed with Ben James. I think he must have done a game from all the 2D genres. "Alien Looter" - a space invaders clone - is a lot of fun and his latest - "katapila" - is close to an idea I had of a boucing thing and is terrific fun. Very simple, perhaps a bit too hard, plenty of room for expansion though. I think I'll continue running through a load of samples, and looking at source code, for a while. Puts off having to commit to anything!
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