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Red Alert levels
[Download] latest version - 7th November '98
[View] the readme.txt file
In my time I have designed a few Red Alert levels as I find it enjoyable, and here are a couple for multiplayer consumption. Both levels (Kangaroo base (med) & Rodents are cool (lg)) come in the one zip file. The screenshot below does not have a magnified version.

Adventure game demo
[Download] latest version - 1st September '98
[View] the readme.txt file
My entry into the GDUK competition. A small adventure game of the 'talk to him, go to there, kill that poor individual' style. Hints, tips and more screen shots of the game can be found on the [Adventure Game Help] pages.

Shooting game demo
[Download] latest version - 15th June '98
[View] the readme.txt file
Coursework written by my brother (with almost no help from me) It is unfinished, but still playable and interesting.

Race game 2 demo
[Download] latest version - 7th June '98
[View] the readme.txt file
Final (perhaps) version. This is what I am handing in as my 2nd piece of coursework.

3D sprites and lines demo
[Download] latest version - 26th May '98
[View] the readme.txt file
A quick demo knocked up after it became apparent that I was going to have to write my own model editor. The essential code is from a post by [Steve Hunt].

Starfield demo
[Download] latest version - 16th May '98
[View] the readme.txt file
A demo of a starfield effect to try to show the use of bitshifting. Done after seeing a demo by [Richard Cutting]. I love the screen shot!

Dynamic TMD creation demo
[Download] latest version - 15th May '98
[View] the readme.txt file
At last, I'm getting somewhere. At the moment this only contains four primitives, but seeing as they are ones that rsdlink doesn't work with, it proves again that sometimes you just HAVE to create those tmds dynamically.

Runtime TMD creation document
[Download] latest version - 5th May '98
[Quick view] document 1
[Quick view] document 2
[Quick view] document 3
I've been trying to mess around with tmds, but so far not had much (any) luck. To clarify my mind I've documented (rewritten basically) the important bits about the tmd file format. The quick versions above are not formatted at all like the proper documents.

Gradient filled boxes function
[Download] latest version - 1st May '98
[View] the readme.txt file
A function I meant to work on earlier, but seeing [James Rutherford] doing it, I thought I'd attempt my own one. Allows you to specify a colour at each corner and transparency.

Three dimensional demo
[Download] latest version - 30th April '98
[View] the readme.txt file
A brief demonstration to try to get three dimensional images on screen. This program will only work if you own the red/green or red/blue glasses of yesteryear.

Racing game demo
[Download] latest version - Unknown
[View] the readme.txt file
This is a very fast and difficult racing game written as a piece of coursework for university. It has a timer, records best and worst times and sets up a computer craft to mimic your best time so you have something to race against. It was written over 6 days.

Multiple sprite manipulation demo
[Download] latest version - Unknown
[View] the readme.txt file
A short demonstration program utilising almost every member of a GsSPRITE to get a pleasing effect on the name 'Barry'. There is no point other than a showing of the speed and ease of using GsSPRITES.

Put one sprite on screen
[Download] latest version - Unknown
[View] the readme.txt file
The most basic of programs written when someone requested information on how to put a sprite on screen. This is nothing special, and I know that almost everyone has one of these programs hidden somewhere.

Revolution game demo
[Download] latest PAL version - Unknown
[Download] latest NTSC version - Unknown
[View] the readme.txt file
This was my entry into the Edge anniversary competition. It is basically an overhead shoot 'em up, but with the small novelty of being able to rotate as well. Unsurprisingly, I didn't win.

Split screen technique
[Download] latest version - Unknown
[View] the readme.txt file
After my attempts at incorporating the suggested method by Sony, I gave up and wrote my own. It is here if you want it. This basic demo shows how you can create and alter viewports all the time with the code given.

3D tutorial program files
[Download] latest version - Unknown
[View] the readme.txt file
These are my own program files to accommpany the tutorial document that he wrote. (See [~middx_uni] account) It fixes some of the bugs that were not ironed out, and I think they are written clearer.